Jessica Trybus : « Game-Based Learning: What it is, Why it Works, and Where it’s Going », livre blanc du New Media Institute

Jessica Trybus, New Media Institute’s resident Game-based Learning and Communications Guru and Director of Edutainment for Carnegie Mellon University’s Entertainment Technology Center, a rédigé un livre blanc sur le game-based learning pour le New Media Institute (organisation valorisant les recherches et pratiques concernant les nouveaux médias). Son texte fait un tour d’horizon du potentiel de l’apprentissage basé sur les jeux, et insiste sur la caractérisation d’un « bon environnement » pour le game-based learning suivant un contexte pédagogique précis, sans pour autant utiliser d’exemples.

Le livre blanc est disponible à cette adresse : http://www.newmedia.org/game-based-learning–what-it-is-why-it-works-and-where-its-going.html

Plan du livre blanc :

What is Effective Game-based Learning, and Why Does it Work?

Game-based Learning vs. Traditional Training

How We Learn

Characterizing Good Game-based Learning Environments

Why Now?

A Changing Workforce

Technological Advances

 

Introduction :

Deconstruct the fun in any good game, and it becomes clear that what makes it enjoyable is the built-in learning process.

To progress in a game is to learn; when we are actively engaged with a game, our minds are experiencing the pleasure of grappling with (and coming to understand) a new system. This is true whether the game is considered “entertainment” (e.g., World of Warcraft) or “serious” (e.g., an FAA-approved flight simulator).

The implications of delivering game experiences for education and training are enormous. In the US, nearly 170 million people played computer and videogames in 2008 , spending a record $11.7 billion . Harness the power of well-designed games to achieve specific learning goals, and the result is a workforce of highly motivated learners who avidly engage with and practice applying problem-solving skills.

Because of good game design, more than 11 million subscribers spend an average of 23 hours per week immersed in World of Warcraft. A growing core of game-based learning experts use the same design principles to make it compelling for surgical students to practice and hone proper laparoscopic techniques on a virtual patient, or inspire first responders to frequently rehearse and sharpen their training in a simulated hazardous materials emergency. The emerging truth: the same factors that make well-designed games highly motivating also make them ideal learning environments.

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Crédit image : Jessica Trybus

Source : New Media Institute

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