John D. Sutter : « Why video games are key to modern science »

John D. Sutter a réalisé, pour le site de CNN, un entretien avec Adrien Treuille (assistant professor of computer science and robotics at Carnegie Mellon University), l’un des créateurs du jeu FoldIt. L’article revient sur l’actualité récente des scientific discovery games, et sur la manière dont s’articulent les mécanismes ludiques et les problématiques scientifiques.

L’article est disponible à cette adresse : http://edition.cnn.com/2011/10/23/tech/innovation/foldit-game-science-poptech/index.html

 

Extrait :

Players know they’re working on science puzzles, but the games are meant to be fun.

« One of our goals when we made Foldit is to make proteins toy-like, which is actually a technical term from game design, » Treuille said in a recent interview at the PopTech conference. « It should be something you want to play with, like a Lego or a Tinkertoy.

« Proteins are these esoteric things that most people don’t know very much about, but through computer graphics and interaction we were able to make them something you can play with and wiggle and pull — and make them physically real for people. And I think that realness — that toy-like aspect of proteins — is what made it ultimately comprehensible to our players, and allowed them to solve problems that elude computer programs. »

 

Pour jouer à FoldIt : http://fold.it/portal/

Pour en savoir plus sur Adrien Treuille : http://www.cs.cmu.edu/~treuille/

 

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Crédit image : FoldIt

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